O truque inteligente de 33 Immortals Gameplay que ninguém é Discutindo



. I fell into the game’s rhythm about 15 minutes into my three-hour preview, and by the end, I was shepherding small groups of lost souls across Inferno like I worked for Satan himself. In its simplest terms, 33 Immortals

is the options menu, with no settings available for tweaking the graphics. The title has meager system requirements that only wants a dual-core CPU and a GPU with 2GB VRAM; it’s something you’ll be able to easily install and enjoy even on decade-old hardware.

Nous avons eu l’occasion de tester pendant quelques heures cet infernal mé especialmentelange en avance en compagnie por confrères et des dé especialmenteveloppeurs du jeu, et voici donc nos premières impressions à son sujet. Sommaire

While not a full-fledged MMO, it borrows elements from large-scale raids, where success depends on cooperation and positioning rather than individual mastery of the game.

The game begins with a 33-player map, Inferno, which is an arid wasteland of roaming demons, 12 Torture Chambers and one big ascension battle to complete. The minions running around Inferno are easy enough to dispatch for practice and Em excesso bones (the game’s currency), or you can run right by them without punishment. Torture Chambers are miniboss rooms designed for six players to tackle at once, but you can enter them with fewer than six, even alone. However, you’re unlikely to get far solo. The minibosses are hulking skeletons and big, flopping demon worms with plenty of health, and they always have hordes of minions as backup.

This is a large-scale cooperative dungeon diver roguelike, all streamlined for accessibility so that you can enjoy the best parts of a typical raid experience without much of the setup.

, is no different – unless its 'fighting to get out of the circles of hell' theme is somehow weirdly connected to Spiritfarer

With so many random players on the map at any time, it’s easy to feel like your small mistakes aren’t spotted, while your successes are clear for all to see, and even participate in.

describes itself as a distillation of the MMO raid experience, an action-packed roguelike where 33 players are placed together on a large world map, a land littered with charred buildings and jagged spears of stone surrounded by flames. It’s also full of monsters. Lots of monsters.

isn’t without its flaws. The movement system feels stiff, with attacks locking you in place and dashes on a very brief, frustrating cooldown. Early on, this makes combat feel clunky and restrictive, and while later upgrades help smooth things out, it still never reaches the fluidity you’d expect from a game that throws you into such chaotic battles.

In the same options menu, control bindings for both keyboard and mouse, and controllers, are missing. I did not have any issues with the existing control scheme, but that doesn’t mean this shouldn’t be a launch feature, even for an early access experience.

Being an early access release, Thunder Lotus has a lot more planned for the title following its initial release. On the road to 1.0, the studio hopes to add more features like private sessions, more enemy and boss variety, and the third world that let players fight God.

As the name probably already gave it away, dozens enter a single session, all hoping for the best drops and team-mates that might have their back when the going gets tough.

Your browser isn’t supported anymore. Update it to get 33 Immortals Gameplay the best YouTube experience and our latest features. Learn more

Leave a Reply

Your email address will not be published. Required fields are marked *